Amodos Wiki



Much of the content on this wikia could be outdated, or have simply changed during active development. The wikia only receives updates when i feel it necessary, the development blogspot however gets daily updates of how each day was spent (even if no development was done), another important thing to know is that the development blog is something i'm writing for myself, rather than you to keep track of my own work and progress. The reason i make it public is so that you know that the development is still in progress for every day that a development blog post is made.

Welcome to the Amodos Wiki
Amodos is the world within which all planned games by Amodos studios take place.

The primary project is codenamed Project Unchained. This game will be commercial and i hope to release it on steam's greenlight when the time is right. Most of the games I will develop are going to be SFW (Limited amounts of adult content) but also have an official and supported NSFW patch which will add adult content to the games. Adult content will be covered in some censored location most likely not on this wiki)

This wikia's current purpose is to let people see a bit of the concept work i've done so far for Project Unchained.

Amodos: Unchained
Project Unchained  is going to be a fantasy RPG and Visual Novel, it will also include several minigames, some invloving turn based strategy. It is inspired by games like Corruption of Champions and Slave Maker 3, also Lightning Warrior Raidy and the godlike Kamidori Alchemy Meister. But despite them all being adult games Project Unchained will by default be a SFW game with an official (and supported) NSFW patch available on the compnay website (that will hopefully be up by the time the game is released)

It is being made in the open source, free game engine Ren'Py, and will be available on (at least) Windows, Linux and Mac.

The game's business and release models have been considered but not completely decided.

Here's the development blog .

Amodos: Unchained is only a codename, although it is possible that this is the final name of the game, it could change at later development stages.

Status & Future
Pre-Production Production Post-Production
 * High Concept: Done (The original high concept is done, but it can and will change over development)
 * Pitch: Done (No publishers, I am aiming for a 30$ price tag on steam.)
 * Concept: In Progress (Look through the wikia to get a good idea of what's done so far)
 * GDD: December 2013 - ? (Early 2015 is what i hope)
 * Prototype: Early or Mid 2015
 * Design: After Protoype (Early design of the game is in progress as part of concept)
 * Programming: Once Design has determined what things the code must support (like Audio, Images, Moddability, etc)
 * Level Creation: When the time comes (World map & locations are in progress as part of concept)
 * Alpha: The game is playable and the main parts of it are all in. Early access model to be considered (i really DON'T want to do Early Access)
 * Continue Development: add the rest of the content
 * Beta: When about 95% of the game is ready, primary bugtesting phase.
 * Release: Aiming for 2015 or early 2016 release, could be drawn into 2017.
 * Maintenance: Listen to feedback, suggestions and fix any bugs i/we might have missed.
 * Start a new, bigger project in the world of Amodos, and/or work on an expansion for the released game.

Latest activity




Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

