Major Races

There will be 7 major races in the game and many smaller ones (such as monsters and cross-breeds)

The player will be able to select one of these 7 races at the start of the game, but this choice will not be any more permanent than the player wants it to be (Think Corruption of Champions).

In Amodos the player will be able to turn into all kinds of weird things, and doing so is relatively easy, it can have severe consequences and it will be much harder to change back though.

Note: WIP is WIP! don't take anything for granted. Height is for Teens & Adults, children will have a different height scale. Specials aren't really decided yet, these were just some basic ideas i had, i'll have to balance it out soon enough.

Humans
Boring humans, they live everywhere they possibly can, but their homeland is Cestaria. Humans are the most unpredictable race in all of Amodos, one might want to enslave you, but his best friend might want to save you! You wouldn't believe all the infighting among these species, i'm telling you! They're nuts!

Stats

 * Height: 1.4 - 2.1 Meters


 * Max Age: 130

Specials

 * Versatile (+5 free attribute points and 1 starting perk or something like that.)

Fae
Faeries usually make their home in the forests of Alfinil, but they are also known to reside in rocky and mountainous areas. They are about as tall as a human arm, they have pointy ears and wings.

Their magical nature allows them to heavily reduce physical aging after they reach a certain age. (30 or so) After that point they will only increase in age every 10 years (so 130 year old fae would appear as old as a 40 year old human)

The Fae hate and will not tolerate slavery.

Inspirations: Faeries (Wizardry ), Faeries (Slave Maker), Icelandic Folk Lore

Stats

 * Height: 60-90 Cm


 * Max Age: ∞

Specials

 * Faerie Wings (Can fly indefinitely, immune to fall damage)


 * Attribute Bonuses (Int & Dex or something like that)

Undead
Can be any other race except sikruf, being undead offers significantly different gameplay than every other race in Amodos. They live in dead and snowy areas.

All undead are chosen by their goddess, Xandis, their weakness is that they cannot reproduce. If anyone wants a dead person to walk again as undead, a prayer can catch Xandis's attention, but the decision will always be hers. One unique quality about the undead "curse" is that if someone is turned to undead within an hour of death, they can be completely revived with a "Complete Heal" spell, but the undead curse will stick and have several side effects, one of which being that the person will no longer age. This is the only possible way to bring the dead back to life.

They are cautious of humans because humans hunt them, and of demons after numerous territorial wars over Necembel. They give everyone a chance however and with enough reputation they may allow you entry to their cities regardless of race.

Undead are unique because no amount of alchemy, alteration magic or strange ingredient consumption can ever turn you into one of them whereas all the other races (except for dragons) are something the player can turn into through gameplay if they choose to do so.

Stats

 * N/A (depends on what they used to be)
 * Max Age: ∞

Specials

 * Breathless (does not require air at all)


 * Lifeless (immune to certain spells and environmental effects)


 * Corpse (immune to a lot of item effects and spell effects)

Fel'du
These cat-people tend to be quite easy-going and friendly, but if you let your guard down they're likely to empty your pockets when you least expect it! They live in the deserts of Kalhiri, but some have made their home in the forests of Cestaria.

The Fel'du hate and will not tolerate slavery.

Inspirations: Khajiit, Vah Shir, Thundercats

Stats

 * Height: 1.2 - 1.8 Meters


 * Max Age: 400

Specials

 * Nightvision


 * Attribute Bonuses (Agility & Dexterity most likely)


 * Claws (Unarmed/Hand to Hand bonus)

Garax
Dragon people, they like to live in mountainous and desert areas. They are the tallest out of the 7 major races and tend to have a highly aggressive attitude towards all races except for Demons and Dwarves, despite their aggressive nature, they do not attack any of the other 6 major races except for Sikruf unless provoked by them. Anything that is however not among the major races should be very careful when approaching the Garax.

Inspirations: Rapax, Iksar , Original Iksar , Granberia.

Stats

 * Height: 1.7 - 2.4 Meters
 * Max Age: 1000

Specials

 * Fire Breathing (immune to most fire damage, special attack)


 * Toughness bonus


 * Strength bonus


 * Dragon Wings (Can glide, Immune to fall damage)


 * Claws

Demons
Demons generally live in the corrupted areas of Necembel.

Depending on the type of demon these are usually fairly safe to approach, the exceptions are the smallest ones (imps) who tend to mindlessly attack everything that moves and isn't a demon, and the biggest ones (arch demons) which are generally dangerous to everyone, including other types of demons. Even if they're usually fairly safe to approach (in civilzed areas) most of them are twisted and evil on the inside, and will use any chance they get to deceive and harm you when you don't expect it.

They are hostile to Undead after numerous territorial wars over Necembel.

Stats

 * Standard Height: 1.5 - 2.2 Meters


 * Max Age: n/a

Specials

 * Demon (Immunity & resistances vs a lot of magical effects)


 * Demon Wings (Can fly short distances, immune to fall damage)
 * Intelligence bonus

Note: I say standard height, because obviously the demon a player can select on character creation will be a specific type of demon (Succubus/Incubus) while there are many other kinds of demons, like imps and arch demons. Hellhounds, etc.

Sikruf
Part Shif (squid-like tentacle monster) and part human, they live underwater or anywhere near water, and can be found in swamps too. The only people that can easily access underwater locations without worrying about air are Sikruf and the Undead.

Other races know very little about the Sikruf and except for Garax all have a neutral attitude towards them. The Sikruf don't want any trouble with the Garax, but the Garax seem to hate them regardless probably because of how much of a polar opposite they are to each other. One is squishy and lives underwater and the other is scaled and likes to live near volcanoes.

Inspirations: A friend of mine told me she fantasized about people with tentacles for genitals. These were originally going to be shark people. Boron, Suisei no Gargantia

Stats

 * Height: 1.3 - 2.0 Meters


 * Max Age: 200

Specials

 * Fish (Can breathe underwater, stat bonuses while underwater. Requires 2x water consumption on land compared to other races)


 * Immune to most water damage


 * Tentacles (Bonus abilities...)