Project Unchained

Project Unchained or "Amodos: Unchained" is the codename for Amodos Studios' first planned big game. The name may change during later development stages. This page will be used to list planned features. Later on it will be used for confirmed features and upon release it will contain a rough description of the game.

Everything on this page is subject to all sorts of changes. A development roadmap will be made at a later development stage (after i have finished a prototype)

If you're reading this, suggestions and ideas are welcome in the comments below.

Info
Genre: RPG, Strategy, Visual Novel, Turn Based Combat, Puzzle, Simulation, Sandbox, (Eroge if NSFW version)

Game Engine: Ren'Py (There is a small chance the engine will be RPG Maker VX Ace instead, but most likely i'll stick with Ren'Py)

Players: Single-Player

(Currently Planned) Business Model: Several games will be made within the world of Amodos, at least the first 2 of those games will be free, and will serve as an introduction to the world of Amodos, upon the first game's release a donation account will be opened to fund the company and future projects. (I have no intention to use any donated funds on myself ever. The first thing i'd probably do would be host a website when donations get high enough. An official/legal company would not be fully built until right before or during the creation of the first commercial product.)

DRM: Steam. I can not promise, but there is a chance that there will be a DRM free version of the game available on the project's website (if demand is high enough).

Planned Features
I will try to list the planned features of the game here in a short, comprehensible way. This list excludes the NSFW version exclusive content. No feature is confirmed and any feature can be cancelled to shorten development time.

Professions/Jobs and Minigames

 * Adventuring (Basic RPG gameplay, all of this is definitely going to be in the game)
 * Dungeon Crawling (Minigame, think Raidy)
 * Turn Based Combat (1 vs 1)
 * Turn Based Combat (1 vs x)
 * Turn Based Combat (y vs x) (Pets, Mercenaries, Slaves...)
 * Exploration/Traveling (Minigame similar to the one in CoC)
 * Inventory System (Sort of Minigame)
 * Leveling System (Sort of Minigame)
 * Freelancing (Take random jobs from NPCs that pay depending on difficulty)
 * Breaking and entering
 * Assassination
 * Supplier (Provide items for those who need them in a time limit)
 * Debt Collection
 * Bodyguard (Protect travelers, gates or people of status)
 * Training (Slave training minigame where you train the slaves for others within a time limit)
 * Craft Items (for people who have the ingredients but not the skills)
 * Mage (Get paid for casting spells for people who can't do it themselves)
 * Mercenary (Fight in a war or battle as a mercenary)
 * Housework (Cooking and Cleaning for people)
 *  Showmanship  (Dance, Do fancy illusion magic, Show off your "goods" and skills)
 * Street Performance (An unglorified minigame where you press buttons to do an action, there will be a bar showing crowd appreciation and another bar showing how much you're earning)
 * Slavery (You can enslave your defeated opponents and some npcs, train them, and use or sell them, this will however be considered evil and in some parts of the game slavery will be highly illegal)
 * Training (A big minigame in the spirit of Slave Maker/Princess Maker)
 * Business (You can own and manage companies. Bars, Shops, Transportation, Travelling Merchant, etc.)
 * Bars & Resturants (Minigame)
 * Shops (Minigame, sell your loots or your crafts)
 * Transportation (Wizards, Caravan owners and the like)
 * Traveling Merchant (Minigame + Exploration minigame)
 * Brothel Management (Minigame in the spirit of Sim Brothel)
 * Business Management (Hire NPCs to work for you, this includes management jobs.)
 * Region Management (Be a lord or count owning a chunk of land and everything on it, including villages or cities, build stuff. Politics.)
 * Conquering (You can create/join a faction, and aim for world domination. Go to war!)
 * Turn Based Strategy (Daibanchou: Big Bang Age, or just Risk)
 * Turn Based Combat (x vs x) (Combat similar to Daibanchou)
 * Faction Management (Minigame for setting rules, hiring and firing people, possible politics)

Other Minigames

 * House Management (Buy furniture, decorations and such to make it look/feel better/right to NPCs)
 * Crafting (Mix potions, Build armors, Sew clothing, etc. This will be pretty simple)
 * Pet Management (You can buy/tame beasts and use them in combat, or for various other things)
 * Puzzles  (There will be various puzzles in the game, no details yet)
 * Talking (Dialogue options, this will most likely not be anything special, but i'm considering doing it the same way as wizardry 8 did.)

Story/Quests
There will be 4 different main storylines, each based on the player's deity choice and a "sandbox mode" for agnostics. The starting continent will be decided by the player's race, the starting location on said region will be determined by the player's difficulty setting.

There will also be a lot of lore, history and the like in the game, which can both be discovered through gameplay, or reading this wiki, as well ast playing the other games that will be released prior to Project Unchained.

Apart from the main stroyline the game is to be loaded with fun sidequests, including profession related (above, such as freelancer jobs) as well as mini-stories that will help you get close to NPCs earn various rewards and most importantly have tons of fun! Some will even be fun easter eggs. It is important to me to do side quests right, they need to be fun, they need to be more than just "quest run" they need to be an experience, a little game of their own. They need to have a good storyline just like the main quests.

Other (Uncategorized)

 * Purchasable, upgradable buildings to use as home, or for running businesses.
 * Slaves can be used for any job, but if left unsupervised they may try to escape unless they are loyal.
 * Marriage & Relationships, you might end up with a jealous wife.
 * Pregnancy/Children (Possibility)
 * Sex (This will be the black-screen kind of stuff in the SFW version, but a massive feature in the NSFW one, just you wait! you'll love it! i'll make sure you will!)
 * Underground and Underwater environments as well as dungeons (such as castles, mazes or ghost towns) and above-ground areas (heaven!!!)
 * Everything in the game can be assaulted. Even if it messes up your story (i'll use the Morrowind way here and present the player a warning if he tries to kill Quest NPCs)
 * Some monsters and most NPCs will be romancable, but most likely nothing too glorious (still better than Skyrim i hope!)
 * You will be able to choose whether to kill, spare or enslave defeated opponents. Killing is discouraged, and enslavement is one of the most evil acts in the game and frowned upon by many factions. There will be more options to choose from, and even more in the NSFW version.
 * Furries, Scalies and the like (Don't expect many ponies though).
 * Gore like dismemberment and amputated characters. This can happen to the player too! but dismemberments are a rare occurance. (This will possibly be expanded a lot in NSFW version)
 * Procedurally generated NPCs, Side Quests & Items (I want to include these for extended replayability)
 * Procedurally generated Dungeons (Hopeful!)
 * Procedurally generated Backgrounds/Environments (This is something i really really want to do)
 * Procedurally generated leveled monsters after a certain level has been reached (So the player can play forever without losing the challenge after he outlevels the hardcoded.)

Release Model
This is just my rough idea of how the development process will go. I honestly didn't even give this that much thought because it's unimportant until much much later.

Alpha

 * Versions: 0.0 - 0.6
 * User Interface: To be about 90% completed during alpha.
 * Gameplay: Most if not all of the gameplay should be implemented during alpha.
 * Audio: Some sound effects & bgm should be in and implemented during alpha.
 * Images: Depends on the artist's speed. I'm hoping to implement most character images by this time and some background.
 * Animations: Basic
 * Minigames: Most/All minigames should be playable in alpha

Beta

 * Versions: 0.7 - 0.9
 * Images: Character/Gameplay images are to be completely implemented in beta, Backgrounds are to be completed during beta.
 * Audio: Audio implementation to be finished during beta.
 * Animations: To be implemented during beta
 * Minigames: Any unfinished minigames completed during beta
 * Documentation: Modding documentation to be released during beta (if the game will be moddable, i will look into that later) & wikia to be updated.

Release (Steam)

 * Versions: 1.0 and up
 * Maintenance: Bugs that were missed over beta to be fixed.